Friday, August 6, 2010

Video Games

Video games are caught somewhere between classical games like chess and board games and an almost futuristic type of escapism like the Holodeck in Star Trek. I think most people, at least with modern games, swing more towards simulated reality even though you're only interacting by means of a controller you're holding and a TV in front of you.

Is the Holodeck the ultimate goal for video games? Is that what people want? More realism but not too much or why would you play the game, right? It's supposed to be realistic, not real.

I would like to think that I prefer that games stay as games. I don't like the idea that the more realistic, the better it is.

When did games become more about realism and less about game mechanics/game play? It seems that for most games, all you need is a real physics engine for good "gameplay." Why does this make it better?

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